Ding & World Gameplay Instructions

September, 2026

Directory

I. Major Updates

Applicable to versions after December, 2026

1. **Rebel‑Army battlefields prohibit members of guilds that occupy Ruin‑Ding from joining the attacking side.**

2. **Newly‑conquered Ruin‑Ding receive an approximate three‑day Vigilance Period:**

‑ During the Vigilance Period, the Ruin‑Ding cannot be attacked by guilds holding adjacent Ruin‑Ding, nor may members of those adjacent guilds assist in attacking or defending it. Conversely, if all adjacent Ruin‑Ding are under Vigilance Period, the guild may only defend its own Ruin‑Ding or launch expeditions to non‑adjacent Ruin‑Ding on that day.

‑ During the Vigilance Period, Ruin-Ding can attack eadjacent Ruin‑Ding,and assaults from the Rebel Army and Emerging‑Guilds.

‑ The Vigilance Period is determined by accumulated hoarded Gold‑Tribute. The period ends once hoarded Gold‑Tribute exceeds three days.

3. **Base defensive attributes granted upon entering Ding‑World battlefields**

‑ Low‑Might combatants gain sufficient survivability and assist‑combat capability, including the ability to capture resource points.

‑ Base defensive attributes differ across servers.

4. **Mechanic for claiming unoccupied Ruin‑Ding changed from Glory‑point seizure to free application‑based bidding**

‑ At 12:00 each day, one random winner is selected among the top‑3 Might‑ranked applicant guilds to take occupation.

‑ Applications cost nothing. Submission window: 21:00 to 12:00 noon next day. A guild may not apply for multiple unoccupied Ruin‑Ding simultaneously.

‑ Withdrawing an application for a Ruin‑Ding costs a large amount of the Guild‑Leader’s personal diamonds. Withdrawal is unavailable between 11:00‑12:00.

Applicable to versions after September, 2026

1. **Travel Duration:**

- After Location Exposure takes effect, traveling to other Ruin-Ding will take time. For details, see "10. Road Rules: ".

2. **Daily Offering bonus:**

- The Daily Offering bonus is no longer associated with the grade of a Ruin-Ding, and is instead correlated with the amount of Gold-Tribute hoarded in the Ruin-Ding. For details, see "21 Multiple Ruin-Ding Accumulation".

3. **Member Tribute:**

- Guild members must donate a portion of their Gold-Tribute to their guild’s Divine Vessel after receiving shares from conquering hostile Ruin-Ding. For details, see "3. Gold-Tribute for The attackers".

4. **Do Not Abandon Land of Dragon Rise**

- Abandoning the Land of Dragon Rise carries an extremely high risk of internal collapse, which will cause the guild to lose all Ruin-Ding as a consequence.

5. **Governance System Adjustment**

- For details, see "19 Defense Class".

Applicable to versions after June, 2026

1. **Merit-Thousands-Points:**

- All warriors of both sides will obtain Merit-Ding when the total points of both sides reach 2000 / 4000 / 6000 / 8000. For details, see "2. Merits for Participants".

II. Background

The "Ding" was a vessel used for cooking in the ancient Eastern kingdoms. It had three legs and two ears and was often used in national sacrificial ceremonies. Later, the people there used it as a metaphor for the throne and imperial power.

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In the year of 755 of the Era-Yi, unfortunately, the newly-emerged Great Earth Guild split.

The martial arts alliance system that Panda was wholeheartedly promoting finally pushed people into a new round of more violent wars.

When I last conveyed the teachings of the Nightmare God Religion to Panda, he mentioned to me about that divine-realm adventure at the beginning: "General Yunlong once warned me: the God of Nightmare was not killed, and he will not die. His magic still shrouds the world!"

"It was not our guild system that caused all this." Panda calmed down, swept away his defeated look, and then said to me scornfully: "However, it is even less your God of Nightmare! You just took advantage of our own ignorance, and fate has always been in people's own hands! I will never, never easily believe in your God of Nightmare."

Yes, like my teacher Allen, he was a person who admitted ignorance and did not believe in gods.

----Excerpted from "Collection of Avzar History and Geography" by Galan----

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Although the heroes have severely damaged the God of Nightmare in several reincarnations, the remaining power of the Nightmare Art still shrouds the world. Under its influence, most people in the world are willing to fall into this infinite reincarnation and are in constant disputes. Only a few heroes retain their sanity. It seems as if they do not belong to this world in the first place, or they have been favored and inspired by the Creator God, so they are exempt from the influence of the Nightmare Art. The Apocalypse-bearers shoulder the mission of saving all the people from reincarnation. They not only have to survive in the chaotic times but also insist on conducting archaeology in various war-torn areas-studying ancient ritual vessels and exploring the mysteries behind the great events in the legends of the world such as the ancient creation, Taiji preaching, Taiji grand sacrifice, and Nightmare reincarnation; hoping to break people's ignorance in this way.

However, once there is a little progress in archaeology, it is soon used in the field of the occult by the world. Some occult organizations begin to conduct their ancient blessing ceremonies simultaneously at multiple ruins. Sure enough, they can all get greater divine-miracle responses. The people near the ruins can also really feel the divine-miracle summons from the direction of the ruins. So, according to their respective simple religious customs, they piously donate tribute to the ruins and implore the ceremony hosts to hold larger-scale blessing ceremonies so that the gods can also protect them.

Yet, the development of the occult has not much regularity. The ceremonies among these organizations are also vastly different. Even after trying various means including espionage theft and official academic exchanges, they still cannot develop more powerful ceremonies; but they find that the blessing ceremonies generally cannot do without the pious beliefs of the surrounding people. Therefore, most of the ceremony hosts use delaying tactics to win the support of the surrounding people, let these tributes be registered and hoarded, and maintain this balance, so that the blessings can support the Apocalypse-bearers to engage in more extensive and in-depth exploration and archaeological research.

Due to natural disasters, some areas cannot be reached or people cannot survive near them during some time periods; there are also man-made disasters. Many ancient ruins are gradually controlled by armed warlords who occupy the land as their own kingdoms. Limited by the different transportation and communication capabilities in each reincarnation, the number of ruins that a guild can control simultaneously is also different, and mostly very limited. The Apocalypse-bearers gradually form the following tacit understanding with warlords and people everywhere and enter a new cycle:

III. Rules

 Extremely Low Threshold

1. Level-10 Participation: All characters above level 10 should participate in the battle.

 Generous Rewards

2.Merits for Participants: In the battlefields of Ding&World, situations such as getting Kill-Count, Qualified points, Assist-Count, and Death-Count can earn the "Merit-Ding"military merit logo.The rewards invested in Merit-Ding account for the largest proportion in the Ding&World gameplay.

3. Gold-Tribute for The attackers: When the Ruin-Ding is conquered and settled, all Warriors who are still attacking this Ruin-Ding will participate in equally dividing the "Gold-Tribute" hoarded by this Ruin-Ding.

4. Daily Offering bonus: In Ding&World, 24 hours after occupying Ruin-Ding, the core defense personnel of the occupying guild can perform the "Daily Offering" operation and obtain the extra rewards provided by this Ruin-Ding.

5. Experience for Newbies: Participate in Battlefield-Ding and persevere until the final settlement of the battlefield to obtain a large amount of experience rewards.

6. Revolution Rankings: Every week, rank the "Revolution Rankings" according to the "Conquer-Count" and the "Merit-Conquer", and the top five will get the "God-Bless" title rewards.

 Individual Participation

7. War-Ding at 21:30: Battle is the most important part. Ordinary individuals only need to participate in War-Ding which starts at 21:30 every night.

8. Battlefields and Camps: After the battlefields are open at 21:30, on the map of Ding & World Gameplay, everyone can freely choose the Ruin-Ding, battlefield, attacking side or defending side to join.

9. Battlefield Rules: Each battlefield adopts a time-limited and point-accumulation mechanism. Within the time limit and before Ding-Ruin is conquered, the side that first reaches 4,800 points wins the battlefield.

10. Road Rules: In a day's War-Ding, it is possible to enter and exit multiple different ruins and different battlefields. However, moving to battlefields under other Ruin-Ding requires the support of "roads" that are passable.

 Collective Participation

11. Guild Bid for Unoccupied Ruin‑Ding: For guilds holding zero Ruin‑Ding, the Guild‑Leader may submit free applications to bid for any "Unoccupied Ruin‑Ding".

12. Defending Ruin: In the daily War-Ding, the occupying guild must pay attention to all battlefields under the ruins simultaneously. Only by remaining undefeated in all battlefields can they occupy Ruin-Ding.

13. Competing for More: After a guild has occupied more than one Ruin-Ding, it can only occupy more Ruin-Ding by further conquering other Ruin-Ding along the roads during the War-Ding.

14. Emerging-Guilds: If a guild is established relatively late and there are no unoccupied Ruin-Ding available for occupation, it can strive to increase the per-capita Might of its guild members to obtain the qualifications for competing for Ruin-Ding.

IV. Conclusion

After accumulating a certain amount of experience, equipment and Merit-Ding, one will be strong enough to join the guilds created by the Apocalypse-seekers. They not only know themselves and their enemies well on the battlefield and are often invincible, but also understand the principle of "cultivating one's own moral character when in poverty and helping all the people when in prosperity". Being able to join such a guild and contribute one's strength, the truth of the nightmare cycle will finally be revealed to the world.

Wish everyone an early Apocalypse-awakening on the road of seeking the truth!

Dir